The insertion of virtual reality applied in the physical and functional recuperation of upper limbs after a stroke: a systematic review

Authors

DOI:

https://doi.org/10.33233/fb.v22i3.4840

Keywords:

stroke; paralysis; virtual reality

Abstract

One of the main causes of death and functional limitation worldwide is the stroke, causing significant changes in the individual's daily activities. Stroke occurs from vascular impairments, causing cognitive and muscle damage, requiring physiotherapeutic treatment to recover function. Virtual reality has become an complement of physiotherapy for the recovery of post-stroke patients, with a way of making treatment more interactive and attractive to the patient. The present study aimed to verify the effectiveness of the use of virtual reality in the functional recovery of the upper limbs in patients with stroke sequelae, through a systematic review. The studies used were searched on two scientific bases, where those selected should obey the predetermined inclusion and exclusion criteria. The results obtained showed that virtual reality in conjunction with physical therapy can provide significant results for the functional improvement of the upper limb affected, which leads to improvement and general well-being of the patient.

Author Biographies

Deysiara Ferreira de Lima, UFDPAR

Graduanda em Fisioterapia, Universidade Federal do Delta do Parnaíba (UFDPAR)

Maria Andressa Viana Calaça, UFDPAR

Graduanda em Fisioterapia, Universidade Federal do Delta do Parnaíba (UFDPAR)

Pedro Henrique Silva Siqueira da Luz, UFDPAR

Graduando em Fisioterapia, Universidade Federal do Delta do Parnaíba (UFDPAR)

Sergio Nader, UNIG

Universidade Iguaçu (UNIG) Escola de Medicina/Odontologia/Nutrição

Jacqueline Stephanie Fernandes do Nascimento, UNIG

Universidade Iguaçu (UNIG) Escola de Medicina

Marco Orsini, UNIG

Universidade Iguaçu (UNIG) Escola de Medicina

Silmar Teixeira, UFDPAR

Docente na graduação da Universidade Federal do Delta do Parnaíba (UFDPAR), Orientador PPGCBM, PPGBIOTEC e RENORBIO

Victor Hugo do Vale Bastos, UFDPAR

Docente na graduação da Universidade Federal do Delta do Parnaíba (UFDPAR), Orientador PPGCBM, PPGBIOTEC e RENORBIO

References

Lee SH, Lee JY, Kim MY, Jeon YJ, Kim S, Shin JH. Virtual reality rehabilitation with functional electrical stimulation improves upper extremity function in patients with chronic stroke: a pilot randomized controlled study. Arch Phys Med Rehabil 2018. doi: 10.1016/j.apmr.2018.01.030

Pedreira LC, Lopes RLM. Cuidados domiciliares ao idoso que sofreu acidente vascular encefálico. Rev Bras Enferm [Internet] 2010;63(25):837-40. Available from: http://www.scielo.br/pdf/reben/v63n5/23.pdf

Brasil. Ministério da Saúde. Banco de Dados do Sistema Único de Saúde – DATASUS [Internet]. 2012 [cited 2015 Apr 14]. Available from: http://tabnet.datasus.gov.br/cgi/tabcgi.exe?sih/cnv/niuf.def

Rodrigues MS, Santana LF, Galvão IM. Fatores de risco modificáveis e não modificáveis do AVC isquêmico: uma abordagem descritiva. Rev Med (São Paulo) 2017;96(3):187-92. doi: 10.11606/issn.1679-9836.v96i3p187-192

Brunner,I, Skouen JS, Hofstad H, Aßmus J, Becker F, Sanders AM, et al. A multicenter RCT. Neurology 2017;89;2413-21. doi: 10.1212/WNL.0000000000004744

Huber M, Rabin B, Docan C, Burdea G, Nwosu ME, Abdelbacy M, et al. Play-Station 3-Based tele-rehabilitation for children with hemiplegia. Proceedings of Virtual Rehabilitation 2008;25-27:105-12.

Saposnik G, Bayley M, Cheung D, Willems J, Mamdani M, Cohen L, et al. Virtual reality technology in stroke rehabilitation: A pilot randomized trial using Wii gaming system. J Neurol Sci 2009;285(S1):S76. doi: 10.1161/STROKEAHA.110.584979

Forsberg A, Nilsagard Y, Boström K. Perceptions of using videogames in rehabilitation: a dual perspective of people with multiple sclerosis and physiotherapists. Disabil Rehabil 2015;37(4):338-44. doi: 10.3109/09638288.2014.918196

Moher D, Liberati A, Tetzlaff J, Altman DG. The PRISMA Group. Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement. Traduzido por: Taís Freire Galvão TF, Pansani TSA, Harrad D. Principais itens para relatar Revisões sistemáticas e Meta-análises: A recomendação PRISMA. Epidemiol Serv Saúde 2015;24(2). doi: 10.5123/S1679-49742015000200017

Joon-Ho Shin, Park SB, Jang SH. Effects of game-based virtual reality on health-related quality of life in chronic stroke patients: A randomized, controlled study. Comput Biol Med 2015;63:92-98. doi: 10.1016/j.compbiomed.2015.03.011

Rand D, Weingarden H, Weiss R, Yacoby A, Reif S, Malka R, Shiller DA, Zeilig G. Self-training to improve UE function at the chronic stage post-stroke: a pilot randomized controlled trial. Disabil Rehabil 2017;39(15):1541-48. doi: 10.1080/09638288.2016.1239766

Young-Bin Oh, Kim GW, Han KS, Won YH, Park SH, Seo JH, Ko MH. Efficacy of virtual reality combined with real instrument training for patients with stroke: a randomized controlled trial. Arch Phys Med Rehabil 2019;100(8):1400-08. doi: 10.1016/j.apmr.2019.03.013

Schuster-Amft C, Eng K, Suica Z, Thaler I, Signer S, Lehmann I, et al. Effect of a four-week virtual reality-based training versus conventional therapy on upper limb motor function after stroke: A multicenter parallel group randomized trial. PLoS ONE 2018;13(10):e0204455. doi: 10.1371/journal.pone.0204455

Ikbali Afsar S, Mirzayev I, Yemisci U, Saracgil SNC. Virtual reality in upper extremity rehabilitation of stroke patients: a randomized controlled trial. J Stroke Cerebrovasc Dis 2018;27(12):3473-78. doi: 10.1016/j.jstrokecerebrovasdis.2018.08.007

Published

2021-07-15